#ifndef __GAMEUILAYER_H__
#define __GAMEUILAYER_H__

#include "GameGlobal.h"
#include "VisibleRect.h"
#include "RectLayout.h"
#include "SpriteBrick.h"

class GameUILayer: public CCLayer
{
private:

public:
	virtual bool				init(); 

	void menuPauseCallback(CCObject* pSender);
	void menuTitleBackCallback(CCObject* pSender);

	CREATE_FUNC(GameUILayer);
};

#endif